How to Win a Gunfight

10 Essential Skills You Need to Win a Gunfight

Best tips I could give would be to try and be as unpredictable as possible. If your not constantly moving around and someone gets a beed on you, your good as dead cause they will be able to track you and eventually get that kill shot. Only pick fight that you have the advantage. For example, if some one is at the top of a stairs and I have no grenades, I'll leave them be an try to set up an ambush outside.

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Biggest of all, stay calm, woo sah, so easy to see someone, panic and shot your load all over the wall. Drop into the school. Exposing yourself to combat environment over and over will only make you better. Yeah I am finding that I am lethal with a scope and some distance but put me in a shoot out in a room and I will win like 1 out of 50 of those battles.

Also you cant just blame your poor aiming, there are other factors at play like the guy wearing a level 3 helmet and vest is more likely to win in a fire fight if all you have is a level 1 vest and no helmet. I have started to learn to just take the game for what it is and you start having more fun, I try to avoid face to face close quater battles as much as I can but not much you can do at the start of games if people drop with you.

Honestly, in the close range battles, I've potatoed several with m16's and scars, yet done pretty well with shotguns. I dunno, I guess maybe it's the spread plus power, so as long as I get one hit to land even partially But I actually will try to keep a shotgun any time I'm working buildings or urban areas Only to switch it out just before heading to an open field.

Then is just a matter of experience, in this game knowing how to shoot is not enough. You'll need to learn how to assess position, timing to engage and environmental awareness. I find myself hitting the ADS more than I should. It's gotten me killed more times than not. I've changed my sensitivity quite a bit to get a better feel while ADS and hip firing. For me, it's like my Golf game.

I can't drive crazy distances, but give me an Iron, I can be on the green in 2. But my game goes to shit on the green because I can't putt worth a damn.

The only way to always win a gunfight is to avoid getting into one.

This type of holster dispenses with the traditional thumb break for a rotating hood that must be pushed down and then forward. They won those fights through superior firepower and technical prowess in war. I have messed with sensitivity settings and I can hit people m away with ease but as soon as someone is shooting it out with me. I got a chicken dinner once but I think that was more luck then skill. Bluehole has to fix it for the most part.

But I'll tell you what, I can dominate in a mean game of putt putt. I agree with most in here saying to practice. The point of the game is to be number one, however you get there doesn't matter. Work on your weapon skills by dropping into heavy areas like School, Mylta, Military or one of the cities.

Loot what you need not what you want. Practice playing unpredictable and do what you don't want to do, that will help break bad habits from other games and most of all, remember this is in Game Preview, there are issues with the CQC at the moment. It WILL get better. Archived This topic is now archived and is closed to further replies. Please could anyone give me tips on how to win a gunfight. Share this post Link to post Share on other sites. If you get forced into a fight. Work to make your draw smooth and consistent so that it is the result of one continuous motion.

And remember to practice in all positions: If you do opt for a high-security holster, make sure that you can draw from it in every conceivable position.

How To Win A Gunfight

You don't want to find out that you can't draw your pistol because you happen to be lying on your back. The Fast Reload - There are two elements to keeping your duty weapon operable in a fight: Loading and reloading a semi-auto pistol is a fairly simple process, unless it needs to be done in a hurry or under great stress. There are two basic reloads that are taught in the majority of shooting schools.

They are generally known as a speed load and a tactical sometimes called "administrative" load.

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A speed load is essentially getting the magazine out of the grip as fast as possible and getting a new magazine in place so the fight can be continued. With this load technique, what happens to the spent magazine is not a concern. A tactical or administrative reload is done when there is more time available and you wish to secure the spent magazine. Since I believe in simplicity, I've come to think of these two actions as the fast reload and the slow reload.

Just as you need to practice to learn how to properly draw your weapon, you also need to practice to learn how to quickly and surely draw your spare magazines.

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It's important that you learn how to do this by feel. During a gunfight, it is going to be important to keep your eyes on your adversary, so that if he moves you can keep track of him.

HOW TO WIN MORE GUNFIGHTS

Clearing Malfunctions - Your duty pistol is a machine and, like any other machine, it's prone to breaking down when you need it most. Know your tap-rack-target drill. It can effectively clear stovepipe jams. If your weapon double feeds, then you have a much more serious problem. Even the best practitioners of pistolcraft require about five seconds to clear a double feed. Since most gunfights last less than five seconds, your best bet when you have a double feed is to go to your backup gun. When you don't have a backup, find the best cover you can and clear the double feed by unloading and reloading your weapon.

Learn to Recognize Cover - Incoming fire always has the right of way. So the best place to be in a gunfight is behind something that will stop bullets. That's the definition of cover: It's anything that will stop bullets. But always remember, cover is caliber dependent. For example, there are a lot of objects that will block a 9mm, but very few things provide cover from the 7. I have seen this bullet punch through telephone poles and medium sized trees. When trying to sort out what is and is not cover, think about the hardness of the material and whether or not it is hollow.

Additionally, think about whether or not the cover material will stand up to multiple hits. A brick is a solid object, but a cinder block has hollow spaces and it will crumble as it is hit. It's not hard to see why one makes better cover than the other. The best readily available commonly found cover is an automobile engine block. This will stop almost every small arms round. However, there is a problem with using an engine block as a shield.

The problem is that it's low cover, which means you are exposed if your opponent has any elevation. One of the worst things you can choose for cover is a mailbox. It's essentially a hollow tin box. And strangely enough, a standard U. Postal Service mailbox is a common cover option on many police training ranges.

Incorporate shooting around, under, and over cover in every practice session.

Train to seek cover at the beginning of hostilities. Learn to draw while moving to cover, reloading while moving to cover, and seeking better cover when possible. Become Invisible - Never underestimate the value of concealment. It is very hard for your opponent to shoot something that he cannot see. Concealment is not the same as hiding. The difference is that concealment allows you to see your opponent when he can't see you. Fire While Moving - One of the problems with standard police firearms training is that it's way too static.

If you want to develop skills that will help you in a real fight, then you need to learn to move and shoot and move to cover and shoot. If cover is not available, removing yourself from the path of incoming fire is a real good idea. Standing in the middle of the street and shooting it out like Marshal Dillon on a TV Land repeat of "Gunsmoke" is, well It's a good way to get yourself shot.

If you are caught out in the open at the beginning of a fight, don't stand there. A moving target is much harder to hit. But don't move just for the sake of moving. Move only when the movement offers some type of protection or tactical advantage. Also, don't just move. Sometimes sending lead at your opponent to force him to move, alter his aim, or suppress his fire may be the only cover you have or it may be the only thing that gives you a chance to safely reach real cover.

Practice shooting on the move. Shoot while moving forward, backward, laterally, and diagonally.

Learn to shoot while getting up and while going low. Practice reloading while moving, as this may be needed if you are caught out in the open and your gun runs dry. And don't just sling lead; place accurate shots while moving. It can be done. It is even possible to be reasonably accurate while running, but it requires practice. Leave this field empty.