And on that day, I guess luck was on my side. You were this different kind of beautiful, unlike anything I had ever seen. When you smiled and looked my way -- I can't even explain what that did to me. I felt something so deep within me, and I immediately knew that this broken road filled with pain and uncertainty led me to you.
And while I didn't know how or even why at that point, I knew I had to clear space in my mind for you to stay. In whichever capacity destiny had planned. Of course, life is never that simple. Circumstances have prevented me from expressing my true feelings for you. But life teaches us that the greatest things are worth waiting for, right?
In an instant, you changed my life.
Somehow I knew that it would take time and patience; both of which I already knew you were worth. And both of which I was prepared to give. I spent months uncovering bits and pieces of you, in an ever-so-subtle way. And slowly but surely, two people, strangers in the not-so-distant past, became connected in this crazy world. You've occupied my thoughts, been inspiration behind my words, and have given me hope to believe that, one day, I'll love again -- deeper than I have ever loved before.
I think so highly of you. I admire your drive, your passion and your dedication to everything that you love. I adore your innocence and commend the respect you have for yourself. But what captures my attention more than anything else is your simplicity. Behind everything the eye can see, behind all the glitz and the glamour, is a woman with worries and fears. Someone who loves and desires to be loved in return. So carefully I've listened to everything you've shared with me.
And believe me, I've remembered it all. And I believe so deeply in those dreams of yours. So much, in fact, that I dream even bigger for you. And I'm grateful that you've trusted me enough to give me even the smallest glimpse inside your world. I talk about you to everyone. Like you're poetry to a world still learning the alphabet.
And if I had one wish, I'd allow you to see how beautiful you are through my eyes. Hearing your name or seeing it pop up on my iPhone brings this excitement. A feeling I deliberately waited for; and at times, feared I would never feel again. So I savor every moment of this feeling because I've learned in my life how quickly things can change. Sure, I'm certain you're aware of my interest, I've made it rather obvious.
But what I actually feel for you I've kept a deep secret -- until now, of course. Because I wanted the entire world to know how amazing I think you are. Sure, there are countless men who I'm certain appreciate your obvious outer beauty. But I cannot imagine there being another man in this world who sees your inner beauty the way I do. I'm aware of what stands in my way, so purposefully, I've kept a safe distance. I've listened and observed, as any man should.
But I've refused to be just another who comes along saying you deserve better, telling you how beautiful you are, all while promising you the world. What I can give you, though, is a piece of your soul that you never knew was missing and every reason to never stop smiling. I've allowed my actions to speak louder than any word could.
All in hopes that it becomes clear to you there's a man out there who just wants one thing: Believe me, there's no time too long that will keep me from showing you what you truly deserve I believe in energy. And I believe that we're gravitated toward those whose energies we're meant to share. Clearly, I feel yours. And I don't think I met you just to meet you.
That's always been reason enough for me to entertain the idea of there one day being a "you and me. Maybe this story has more chapters -- or maybe this is the end. Either way, there's something you should know. This feature give you convenient view of the troops travelling between your villages and a village on Village Overview page, or on Player's Overview Page.
For example, when looking at a player's overview page, you will have a list of all attacks or supports you have sent at some of his villages as well as all attacks or supports that you know about coming from one of his villages. You can drill deeper by looking at just one of his villages and then the lists will be further filtered to only include the village you are studying.
This feature allows you to write personal notes both on other players and their villages. These can help you remember important information about a player or about a village such as a player being a good friend who helped you in need, or one that back stabbed you when in need! Or help you remember some inside information about a village - perhaps you learn that a particular village has only spies, you can make a note about this, etc.
You will also get an indicator on the map if you have a note on a village or players. While it is a great to be able to to see the support you have, or support you sent out from just your current village, this premium feature allows you to also see all your troops supporting other villages, and also support you have at any of your villages, all on one page.
You can always see all your troops but without this feature, you can see them one village at a time. This premium feature gives you various great enhacements to the incoming and outgoing troops page such as: This premium feature give you: Makes repeating commands much easier!
Similarly, any troops or heroes used in a Smashdown Battle must be regenerated before use in another battle. Combat Hour is a weekly bonus in which an attacking castle receives additional resources after every battle fought during that time period. Every 24 hours, each castle is given nine battle chests.
To earn the contents of each chest, players must obtain a key. The battle chests will reset every 24 hours. Each 24 hour period players can earn keys and open up to 9 battle chests. T here are 4 tiers of chests: Bronze, Silver, Gold and Royal- the higher the tier, the better the reward. Let's call these Regular Stuff for now. Battle Chests have their own exclusive set of honor items. But if you haven't purchased all the regular honor items yet, you can win those instead. Oddly enough, we haven't been told how many of each exclusive honor item we can find in total, but we think this is the breakdown:.
The drop rate of each type of battle chest: We are guaranteed at least 2 silver chests and 1 gold chest each day. Of the remaining 6 chests, it appears that about 77 percent will be Bronze, 20 percent will be Silver, 2 percent will be Gold, and 1 percent will be Royal. These are our best estimates, so chill out.
Defending units, in general, are slightly faster than the attacking units, even if their levels are the same. The Devs wanted to make sure that the defending units are able to catch up to the attacking units, and avoid incoming projectiles as much as possible.
Over time roughly 60 or 90 days , a zombie castle will be pulled from rotation until someone logs back into one of them. Because zombies do not log in, they do not empty their production buildings. Emptied production buildings look very different from full ones:.
How to hold your attacking troops in position: When you click on a unit and drag to where you would like them to go, do NOT unclick at the end. The unit will stop in place while they wait for the command to finish. You can do the same with a touchscreen by not removing your finger from the device. Additional advice when kiting: That will draw the defenders away at the fastest pace possible, every second is crucial to your success!
Kiting for Engineer Traps: Engineers are a Trebuchets worst enemy. Losing even one of them before you even get started can be very costly. So before placing them down, it is generally a good idea to scout the area by placing a ram first and have it skirt the wall where you plan to attack from. It will draw out hiding engineers, trigger flame traps, and has enough health that you can drop another unit to take out the engineers and still have the ram around drawing defensive fire when you actually place your trebuchets.
Here's some more on the subject from TheSilverZealot:. Players "take your troops for a run" so they don't interfere with the main siege. The most used troop for kiting is the champion troop, because they're quite fast and strong. So kiting becomes incredibly useful forget about your troops participating at all when you have troops in your GHs and PPs that are as fast or slower as the kiting troop- simply because they'll never reach them. But you have several options, in general:. In other words, you have good chances that your slow troops will turn back to the main siege in time.
Frankly, I don't recommend this. You can also have only Raiders of Muscovy- these will seek out siege weapons, so will stop the enemy's kiting after the first round except if the player keeps spawning kiting troops ON the RoMs in order to engage them so they don't run off towards the siege weapons.
However, cavalry is not very powerful and can be repelled easily by the main attack, because, except for mamluks, they are melee. But worry not, there aren't many actually, they scarce who can do this effectively. Have slow, powerful troops to help in defense, and have fast troops kill off the kiting troops. Don't do it with the GHs. Just don't, because it's stupid. Take that from me. No matter how good the kite-er, when it's more than troops, kiting is useless, needless to say why. Please note that there are many players who don't waste time kiting, and simply kill off all your troops as they come.
So none of what I said above applies to these. Damage is dealt to individual units of the squad. Damage is per hit, not per second. Each squad type has an attack rate that determines how often they deal damage. However, the damage dealt from a unit is expressed in terms of damage per second per solder not per squad. So if you want to figure out how much damage your squad does, you would multiply DPS by the of soldiers per squad. Short of isolating instances of every unit or tower attacking every unit or tower, we can't say for certain who has a bonus against what or of how much.
Large bonus against Towers and Walls. Small bonus against the Keep that makes them less effective than both Grenadiers and Cheiros.
Give me more control over the object's properties and ill be using this free app for more serious projects. I love this product, but it seems incapable of creating corporate Websites, because of the simple designs. Set the appropriate options through the Parameters Panel being brought out by the blue "gear" button. No nearby flame towers, please. More people also seem to prefer the semi-tribute to its naked cousin.
Their bonus against the Keep makes them more effective than Knights Templar but less effective than Cheiros. Their bonus to Towers is large. Their bonus to Siege Weapons is somewhere between a multiplier of 4 and 5. Bonus against the Keep that makes them more effective than both Grenadiers and Knights Templar. When choosing a path, units calculate what takes the shortest amount of time. In the calculation for laddermen traversal time we have a factor for how long it takes to set up the ladder and climb over the wall.
Um, yeah, there actually is. Conrad's ability is only available when Conrad is in the Tower. Once he leaves, there is no ability. He only ever has one use of the ability. Regardless of walls, his range appears thus:. W inrich can destroy a maxed musket tower. His damage bonus doesn't apply for watch signal because it is more an emplacement than a tower.. Use Maslama's ability not on towers but on your attacking units. His ability protects your surrounding attacking units that are within the smoke from tower damage including Flame Towers.
It may look like the towers are still hitting your smoke-covered units, but they will not be taking any damage from it. On the other hand, your units are protected from ranged units; his ability protects you from all ranged attacks this includes Catapults. Here is a screenshot to illustrate his ability better. This illustration is old and Maslama now protects units in his smoke field from flame, such as from flame towers.
So Please disreagard the "Aieeee! Knight Templars get a bonus damage to towers. Archer towers and cannon towers work the same way. Often paired with Joan on the theory that if Joan converts other troops, then you can fit even more rams into your suitcase. This approach uses tons and tons of rams, and focuses them each on different towers and emplacements, using Joan to convert troops to clean up. This seems to be the most popular approach.
This renders the most formidable defense worthless. Anyone have a good video? Some suggest there is a second Conram theory in which the army has a mix of rams and other troops. Martel covers the rest of everyone. It is Richard, Herman, and 72 of your favorite infantry. Some guys use a few trebs, but just a sprinkle. Don't let them overwhelm the recipe. Basically a locust farm in digital form. When used correctly, this renders the most formidable defense worthless.
This has many variations, but basically Beli breaks a few walls and then a mess of Meatshields and KTs provide cover for Edward to strike the keep 3x. Sviat Red Raider Rush. You can pair him with Herman, with Maslama, and perhaps with Richard. Take at least 10 red raiders. The rest of the army is negotiable. Find a castle with no more than two walls between you and the keep.
No nearby flame towers, please. Blast a hole and soak the place with infantry. Get in and get out for one star, maybe two. This involves dozens and dozens of green archers.
Someone needs to write a better description, please. One Archergeddon uses Joan and either Maslama or Hermann. It's usually a 2-star attack, but vulnerable if Maslama dies early. Use Mamluks to kite defensive troops.
Meanwhile, use Belisarius to open a path to the Keep for the Red Raiders. Continue to,break down walls to open sections for Raiders, and destroy outlying buildings. There are possible hero combos, and if we talk enough, someone is going to insist that this FAQ includes every single one. But here are some of the more popular ones. A higher difficulty level attack but can be devastating in the right hands. Was used more often in age 9 than age 10 which is gonna be a theme. Maslama hid the path as Saladin made his way to the keep to knock out. This was a popular pre-Martel buff attack.
So it's pretty ancient now. Its effectiveness was extremely diminished against age 9 and even more against age 10 keeps. Again, there are infinite defenses, and nobody is served by people simply finding some unique looking castle and giving it a funny name. But here are some of the most common ones we see. Some of these are photocopied pixel-by-pixel by players.
Others people borrowed thematically and riffed on them how they see fit.
Regardless, some patterns emerge and there are some general strategies that work against each of them. That's important teaching material. Age X castles have 20 towers, which is the magical number needed to completely surround the 4x4 Keep. Though this formation gives up the ability to collect daily gold via your roads, it totally prevents Conrad ram rushes from reaching your keep and creates a super dangerous kill box. I've seen some Turtles with defensive logs of fewer than 40 stars.
I believe this formation is presently the strongest one around. How to beat it: A well-placed Winrich is brutal. Also Herman and Richard, as shown in the Rainbow Rush strategy above. Ever since the Devs nerfed our ability to revenge our opponents while they are in a peace treaty, the most effective way to defend your crowns and resources has been to simply give up one star and hope nobody gets greedy. The Devs have never addressed this giant bit of nonsense they created back in the summer of However, tributes seem rarer ever since the Age X came and made the Turtle possible.
Usually, it's best to use as few troops as possible, take the Keep, and get out of town. In a vacuum, one teutonic knight will drop the Keep. There is some good strategy in that, as the more units you can make your attacker waste, the less of a chance they try to steal a second star. If the castle isn't very well defended or even if it is but its loaded with crowns , it is often worth dropping your army on a full scale attack.
Some people like to get tangled up in their own various permutations of ethics and sportsmanship. Feel free to make your own decisions. No matter what, though, don't be like this guy and leave that Watch Signal outside the walls. That is just stupid. More people also seem to prefer the semi-tribute to its naked cousin. That leads us to the most famous Semi Tribute, the Turkey. This is a castle built either in the top or bottom corner.
It has a nasty, ugly face, an unguarded rear, and two pretty useless wings. Plus it has a very juicy center.
And for a while, it used to strut around the leaderboard like it owns the joint. Use as few trebs and troops as you can to cut the turkey's ugly head off. Then drop the rest of your army at its tail and pluck it's feathers, moving your way to the center. The Turkey is essentially a semi-tribute that is designed to chew up your troops in exchange for that one star.
This is my version of the turkey. Also essentially a semi-tribute. It is intentionally hard to look at. It's a game of seconds, and symmetric layouts cut the scouting time in half. You gotta stare at every side of my castle to figure out where things are. Anyone have a good one? I hate this one.
I have never been able to get both sides of it. Anyone have some intelligent thoughts for the kids at home? If unattended, trebuchets and rams will naturally seek out sealed sections of walls.